5#ifndef RENDERINGSYSTEM_H
6#define RENDERINGSYSTEM_H
25 for (
auto &[entity, position] : ecs.
positions)
std::unordered_map< Entity, PositionComponent > positions
std::unordered_map< Entity, HealthComponent > size
void render(sf::RenderWindow &window, ECSManager &ecs)
void draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)
void setFillColor(Color color)