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Reusable visual components and UI systems built on top of SFML. More...

Collaboration diagram for Graphics:

Topics

 Graphics/Base
 Foundational graphic and button abstractions.
 Graphics/Controls
 Interactive UI controls such as carousels and button types.
 Graphics/Layouts
 Layout utilities for arranging visual components.
 Graphics/Primitives
 Primitive drawable shapes and low-level visual building blocks.
 Graphics/Sprites
 Sprite-based graphics abstractions.
 Graphics/Text
 Text rendering, input, cursor, and typing systems.

Detailed Description

Reusable visual components and UI systems built on top of SFML.