SFML
Simple and Fast Multimedia Library
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Listener.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
30#include <SFML/Audio/Export.hpp>
31
32#include <SFML/System/Angle.hpp>
34
35
41namespace sf::Listener
42{
60
74
83[[nodiscard]] SFML_AUDIO_API float getGlobalVolume();
84
95SFML_AUDIO_API void setPosition(const Vector3f& position);
96
106
122SFML_AUDIO_API void setDirection(const Vector3f& direction);
123
133
144SFML_AUDIO_API void setVelocity(const Vector3f& velocity);
145
155
168
178
194SFML_AUDIO_API void setUpVector(const Vector3f& upVector);
195
205} // namespace sf::Listener
206
207
#define SFML_AUDIO_API
Definition Export.hpp:42
Represents an angle value.
Definition Angle.hpp:35
The audio listener is the point in the scene from where all the sounds are heard.
Definition Listener.hpp:42
SFML_AUDIO_API void setUpVector(const Vector3f &upVector)
Set the upward vector of the listener in the scene.
SFML_AUDIO_API Vector3f getDirection()
Get the current forward vector of the listener in the scene.
SFML_AUDIO_API void setPosition(const Vector3f &position)
Set the position of the listener in the scene.
SFML_AUDIO_API Vector3f getPosition()
Get the current position of the listener in the scene.
SFML_AUDIO_API void setGlobalVolume(float volume)
Change the global volume of all the sounds and musics.
SFML_AUDIO_API Vector3f getUpVector()
Get the current upward vector of the listener in the scene.
SFML_AUDIO_API void setCone(const Listener::Cone &cone)
Set the cone properties of the listener in the audio scene.
SFML_AUDIO_API Listener::Cone getCone()
Get the cone properties of the listener in the audio scene.
SFML_AUDIO_API float getGlobalVolume()
Get the current value of the global volume.
SFML_AUDIO_API void setVelocity(const Vector3f &velocity)
Set the velocity of the listener in the scene.
SFML_AUDIO_API Vector3f getVelocity()
Get the current forward vector of the listener in the scene.
SFML_AUDIO_API void setDirection(const Vector3f &direction)
Set the forward vector of the listener in the scene.
Vector3< float > Vector3f
Definition Vector3.hpp:313
Structure defining the properties of a directional cone.
Definition Listener.hpp:55
float outerGain
Outer gain.
Definition Listener.hpp:58
Angle outerAngle
Outer angle.
Definition Listener.hpp:57
Angle innerAngle
Inner angle.
Definition Listener.hpp:56