SFML
Simple and Fast Multimedia Library
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SocketHandle.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#pragma once
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// Headers
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#include <SFML/Config.hpp>
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#if defined(SFML_SYSTEM_WINDOWS)
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#include <basetsd.h>
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#endif
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namespace
sf
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{
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// Define the low-level socket handle type, specific to
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// each platform
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#if defined(SFML_SYSTEM_WINDOWS)
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using
SocketHandle
= UINT_PTR;
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#else
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using
SocketHandle
= int;
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#endif
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}
// namespace sf
sf
Definition
BlendMode.hpp:34
sf::SocketHandle
int SocketHandle
Definition
SocketHandle.hpp:49
SFML
Network
SocketHandle.hpp
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