SFML
Simple and Fast Multimedia Library
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VideoMode.hpp
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
31
33
34#include <vector>
35
36
37namespace sf
38{
44{
45public:
52 VideoMode() = default;
53
61 explicit VideoMode(Vector2u modeSize, unsigned int modeBitsPerPixel = 32);
62
69 [[nodiscard]] static VideoMode getDesktopMode();
70
85 [[nodiscard]] static const std::vector<VideoMode>& getFullscreenModes();
86
97 [[nodiscard]] bool isValid() const;
98
100 // Member data
103 unsigned int bitsPerPixel{};
104};
105
116[[nodiscard]] SFML_WINDOW_API bool operator==(const VideoMode& left, const VideoMode& right);
117
128[[nodiscard]] SFML_WINDOW_API bool operator!=(const VideoMode& left, const VideoMode& right);
129
140[[nodiscard]] SFML_WINDOW_API bool operator<(const VideoMode& left, const VideoMode& right);
141
152[[nodiscard]] SFML_WINDOW_API bool operator>(const VideoMode& left, const VideoMode& right);
153
164[[nodiscard]] SFML_WINDOW_API bool operator<=(const VideoMode& left, const VideoMode& right);
165
176[[nodiscard]] SFML_WINDOW_API bool operator>=(const VideoMode& left, const VideoMode& right);
177
178} // namespace sf
179
180
#define SFML_WINDOW_API
Definition Export.hpp:42
SFML_WINDOW_API bool operator==(const VideoMode &left, const VideoMode &right)
Overload of == operator to compare two video modes.
SFML_WINDOW_API bool operator<=(const VideoMode &left, const VideoMode &right)
Overload of <= operator to compare video modes.
static const std::vector< VideoMode > & getFullscreenModes()
Retrieve all the video modes supported in fullscreen mode.
VideoMode()=default
Default constructor.
SFML_WINDOW_API bool operator>=(const VideoMode &left, const VideoMode &right)
Overload of >= operator to compare video modes.
SFML_WINDOW_API bool operator<(const VideoMode &left, const VideoMode &right)
Overload of < operator to compare video modes.
VideoMode(Vector2u modeSize, unsigned int modeBitsPerPixel=32)
Construct the video mode with its attributes.
unsigned int bitsPerPixel
Video mode pixel depth, in bits per pixels.
Definition VideoMode.hpp:103
SFML_WINDOW_API bool operator>(const VideoMode &left, const VideoMode &right)
Overload of > operator to compare video modes.
SFML_WINDOW_API bool operator!=(const VideoMode &left, const VideoMode &right)
Overload of != operator to compare two video modes.
static VideoMode getDesktopMode()
Get the current desktop video mode.
bool isValid() const
Tell whether or not the video mode is valid.
Vector2u size
Video mode width and height, in pixels.
Definition VideoMode.hpp:102
Definition BlendMode.hpp:34
Vector2< unsigned int > Vector2u
Definition Vector2.hpp:225