SFML
Simple and Fast Multimedia Library
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WindowHandle.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#pragma once
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// Headers
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#include <SFML/Config.hpp>
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// Windows' HWND is a type alias for struct HWND__*
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#if defined(SFML_SYSTEM_WINDOWS)
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struct
HWND__;
// NOLINT(bugprone-reserved-identifier)
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#endif
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namespace
sf
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{
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#if defined(SFML_SYSTEM_WINDOWS)
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// Window handle is HWND (HWND__*) on Windows
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using
WindowHandle = HWND__*;
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) || \
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defined(SFML_SYSTEM_NETBSD)
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// Window handle is Window (unsigned long) on Unix - X11
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using
WindowHandle =
unsigned
long;
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#elif defined(SFML_SYSTEM_MACOS)
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// Window handle is NSWindow or NSView (void*) on macOS - Cocoa
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using
WindowHandle =
void
*;
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#elif defined(SFML_SYSTEM_IOS)
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// Window handle is UIWindow (void*) on iOS - UIKit
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using
WindowHandle =
void
*;
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#elif defined(SFML_SYSTEM_ANDROID)
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// Window handle is ANativeWindow* (void*) on Android
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using
WindowHandle =
void
*;
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#elif defined(SFML_DOXYGEN)
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// Define type alias symbol so that Doxygen can attach some documentation to it
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using
WindowHandle =
"platform-specific"
;
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#endif
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}
// namespace sf
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sf
Definition
BlendMode.hpp:34
SFML
Window
WindowHandle.hpp
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