SFML
Simple and Fast Multimedia Library
Loading...
Searching...
No Matches
AudioResource.hpp
Go to the documentation of this file.
1
2
//
3
// SFML - Simple and Fast Multimedia Library
4
// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5
//
6
// This software is provided 'as-is', without any express or implied warranty.
7
// In no event will the authors be held liable for any damages arising from the use of this software.
8
//
9
// Permission is granted to anyone to use this software for any purpose,
10
// including commercial applications, and to alter it and redistribute it freely,
11
// subject to the following restrictions:
12
//
13
// 1. The origin of this software must not be misrepresented;
14
// you must not claim that you wrote the original software.
15
// If you use this software in a product, an acknowledgment
16
// in the product documentation would be appreciated but is not required.
17
//
18
// 2. Altered source versions must be plainly marked as such,
19
// and must not be misrepresented as being the original software.
20
//
21
// 3. This notice may not be removed or altered from any source distribution.
22
//
24
25
#pragma once
26
28
// Headers
30
#include <
SFML/Audio/Export.hpp
>
31
32
#include <memory>
33
34
35
namespace
sf
36
{
41
class
SFML_AUDIO_API
AudioResource
42
{
43
public
:
48
AudioResource
(
const
AudioResource
&) =
default
;
49
54
AudioResource
&
operator=
(
const
AudioResource
&) =
default
;
55
60
AudioResource
(
AudioResource
&&) noexcept = default;
61
66
AudioResource
& operator=(
AudioResource
&&) noexcept = default;
67
68
protected:
73
AudioResource
();
74
75
private:
77
// Member data
79
std::shared_ptr<
void
> m_device;
80
};
81
82
}
// namespace sf
83
84
Export.hpp
SFML_AUDIO_API
#define SFML_AUDIO_API
Definition
Export.hpp:42
sf::AudioResource::AudioResource
AudioResource(const AudioResource &)=default
Copy constructor.
sf::AudioResource::AudioResource
AudioResource(AudioResource &&) noexcept=default
Move constructor.
sf::AudioResource::operator=
AudioResource & operator=(const AudioResource &)=default
Copy assignment.
sf
Definition
BlendMode.hpp:34
SFML
Audio
AudioResource.hpp
Generated by
1.16.1