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SFML
Simple and Fast Multimedia Library
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#include <SFML/System/Vector2.hpp>#include <SFML/System/Vector3.hpp>#include <cstddef>#include <SFML/Graphics/Glsl.inl>Go to the source code of this file.
Namespaces | |
| namespace | sf |
| namespace | sf::priv |
| namespace | sf::Glsl |
| Namespace with GLSL types. | |
Typedefs | |
| using | sf::Glsl::Vec2 = Vector2<float> |
2D float vector (vec2 in GLSL) | |
| using | sf::Glsl::Ivec2 = Vector2<int> |
2D int vector (ivec2 in GLSL) | |
| using | sf::Glsl::Bvec2 = Vector2<bool> |
2D bool vector (bvec2 in GLSL) | |
| using | sf::Glsl::Vec3 = Vector3<float> |
3D float vector (vec3 in GLSL) | |
| using | sf::Glsl::Ivec3 = Vector3<int> |
3D int vector (ivec3 in GLSL) | |
| using | sf::Glsl::Bvec3 = Vector3<bool> |
3D bool vector (bvec3 in GLSL) | |
| using | sf::Glsl::Vec4 = priv::Vector4<float> |
| using | sf::Glsl::Ivec4 = priv::Vector4<int> |
| using | sf::Glsl::Bvec4 = priv::Vector4<bool> |
| using | sf::Glsl::Mat3 = priv::Matrix<3, 3> |
| using | sf::Glsl::Mat4 = priv::Matrix<4, 4> |