Encapsulate an IPv4 network address.
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#include <IpAddress.hpp>
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| | IpAddress (std::uint8_t byte0, std::uint8_t byte1, std::uint8_t byte2, std::uint8_t byte3) |
| | Construct the address from 4 bytes.
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| | IpAddress (std::uint32_t address) |
| | Construct the address from a 32-bits integer.
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| std::string | toString () const |
| | Get a string representation of the address.
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| std::uint32_t | toInteger () const |
| | Get an integer representation of the address.
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| static const IpAddress | Any |
| | Value representing any address (0.0.0.0).
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| static const IpAddress | LocalHost |
| | The "localhost" address (for connecting a computer to itself locally).
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| static const IpAddress | Broadcast |
| | The "broadcast" address (for sending UDP messages to everyone on a local network).
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Encapsulate an IPv4 network address.
sf::IpAddress is a utility class for manipulating network addresses. It provides a set a implicit constructors and conversion functions to easily build or transform an IP address from/to various representations.
Usage example:
Encapsulate an IPv4 network address.
Definition IpAddress.hpp:49
static std::optional< IpAddress > getLocalAddress()
Get the computer's local address.
static std::optional< IpAddress > getPublicAddress(Time timeout=Time::Zero)
Get the computer's public address.
static std::optional< IpAddress > resolve(std::string_view address)
Construct the address from a null-terminated string view.
static const IpAddress Broadcast
The "broadcast" address (for sending UDP messages to everyone on a local network).
Definition IpAddress.hpp:170
Note that sf::IpAddress currently doesn't support IPv6 nor other types of network addresses.
◆ IpAddress() [1/2]
| sf::IpAddress::IpAddress |
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std::uint8_t | byte0, |
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std::uint8_t | byte1, |
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std::uint8_t | byte2, |
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std::uint8_t | byte3 ) |
Construct the address from 4 bytes.
Calling IpAddress(a, b, c, d) is equivalent to calling IpAddress::resolve("a.b.c.d"), but safer as it doesn't have to parse a string to get the address components.
- Parameters
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| byte0 | First byte of the address |
| byte1 | Second byte of the address |
| byte2 | Third byte of the address |
| byte3 | Fourth byte of the address |
◆ IpAddress() [2/2]
| sf::IpAddress::IpAddress |
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std::uint32_t | address | ) |
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explicit |
Construct the address from a 32-bits integer.
This constructor uses the internal representation of the address directly. It should be used for optimization purposes, and only if you got that representation from IpAddress::toInteger().
- Parameters
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| address | 4 bytes of the address packed into a 32-bits integer |
- See also
- toInteger
◆ getLocalAddress()
| std::optional< IpAddress > sf::IpAddress::getLocalAddress |
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staticnodiscard |
Get the computer's local address.
The local address is the address of the computer from the LAN point of view, i.e. something like 192.168.1.56. It is meaningful only for communications over the local network. Unlike getPublicAddress, this function is fast and may be used safely anywhere.
- Returns
- Local IP address of the computer on success, std::nullopt otherwise
- See also
- getPublicAddress
◆ getPublicAddress()
Get the computer's public address.
The public address is the address of the computer from the internet point of view, i.e. something like 89.54.1.169. It is necessary for communications over the world wide web. The only way to get a public address is to ask it to a distant website; as a consequence, this function depends on both your network connection and the server, and may be very slow. You should use it as few as possible. Because this function depends on the network connection and on a distant server, you may use a time limit if you don't want your program to be possibly stuck waiting in case there is a problem; this limit is deactivated by default.
- Parameters
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| timeout | Maximum time to wait |
- Returns
- Public IP address of the computer on success, std::nullopt otherwise
- See also
- getLocalAddress
◆ resolve()
| std::optional< IpAddress > sf::IpAddress::resolve |
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std::string_view | address | ) |
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staticnodiscard |
Construct the address from a null-terminated string view.
Here address can be either a decimal address (ex: "192.168.1.56") or a network name (ex: "localhost").
- Parameters
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| address | IP address or network name |
- Returns
- Address if provided argument was valid, otherwise std::nullopt
◆ toInteger()
| std::uint32_t sf::IpAddress::toInteger |
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const |
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nodiscard |
Get an integer representation of the address.
The returned number is the internal representation of the address, and should be used for optimization purposes only (like sending the address through a socket). The integer produced by this function can then be converted back to a sf::IpAddress with the proper constructor.
- Returns
- 32-bits unsigned integer representation of the address
- See also
- toString
◆ toString()
| std::string sf::IpAddress::toString |
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const |
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nodiscard |
Get a string representation of the address.
The returned string is the decimal representation of the IP address (like "192.168.1.56"), even if it was constructed from a host name.
- Returns
- String representation of the address
- See also
- toInteger
◆ operator<
Overload of < operator to compare two IP addresses.
- Parameters
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| left | Left operand (a IP address) |
| right | Right operand (a IP address) |
- Returns
- True if left is lesser than right
◆ Any
Value representing any address (0.0.0.0).
◆ Broadcast
The "broadcast" address (for sending UDP messages to everyone on a local network).
◆ LocalHost
The "localhost" address (for connecting a computer to itself locally).
The documentation for this class was generated from the following file: