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ml::Grid Class Referencefinal

A layout container that arranges Positionable objects in a grid. More...

#include <Grid.h>

Inheritance diagram for ml::Grid:

Public Types

using State
 The enum type this manager stores flags for.

Public Member Functions

 Grid ()
 Construct a single-row grid with default spacing.
 Grid (sf::Vector2u size)
 Construct a grid with a specified column and row count.
void addComponent (Core &component)
 Add a Core object to the grid and reposition all items.
template<class T>
void center (T &obj)
 Center this object within obj (both axes).
template<class T>
void centerHorizonally (T &obj)
 Center this object horizontally within obj.
void centerText (sf::Text &obj)
 Center an sf::Text object within this object's bounds.
template<class T>
void centerVertically (T &obj)
 Center this object vertically within obj.
bool checkFlag (State state) const
 Return the current value of a flag.
void disableFlag (State state)
 Set a flag to false.
void enableFlag (State state)
 Set a flag to true.
sf::FloatRect getGlobalBounds () const
 Return the axis-aligned bounding box of the entire grid.
sf::Vector2f getPosition () const
 Return the current world-space origin of the grid.
virtual sf::RenderStates getRenderStates () const
 Returns the SFML render states to use when drawing this object.
int getRow () const
 Return the current number of columns.
float getSpacing () const
 Return the current spacing between cells in pixels.
bool isScrolling ()
 Return true while a moveTo or moveDistance animation is in progress.
void moveDistance (sf::Vector2f distance, float seconds=1.f)
 Animate by a relative offset from the current position.
void moveTo (sf::FloatRect position, float seconds=1.f)
 Animate to a position defined by a FloatRect origin.
void moveTo (sf::Vector2f position, float seconds=1.f)
 Animate to an absolute world-space position.
void onBlur (std::function< void()> callback)
 Register a no-argument callback invoked when this component loses keyboard focus.
void onBlur (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when this component loses keyboard focus, receiving the raw SFML event.
void onClick (std::function< void()> callback)
 Register a no-argument callback invoked when this component is clicked.
void onClick (std::function< void(const std::optional< sf::Event > &event)> callback)
 Register a callback invoked when this component is clicked, receiving the raw SFML event.
void onFocus (std::function< void()> callback)
 Register a no-argument callback invoked when this component gains keyboard focus.
void onFocus (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when this component gains keyboard focus, receiving the raw SFML event.
void onHover (std::function< void()> callback)
 Register a no-argument callback invoked when the mouse enters this component's bounds.
void onHover (std::function< void(const std::optional< sf::Event > &event)> callback)
 Register a callback invoked when the mouse enters this component's bounds, receiving the raw SFML event.
void onKeypress (std::function< void()> callback)
 Register a no-argument callback invoked when a key is pressed while this component has focus.
void onKeypress (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when a key is pressed while this component has focus, receiving the raw SFML event.
void onKeyRelease (std::function< void()> callback)
 Register a no-argument callback invoked when a key is released while this component has focus.
void onKeyRelease (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when a key is released while this component has focus, receiving the raw SFML event.
void onMouseMoved (std::function< void()> callback)
 Register a no-argument callback invoked whenever the mouse moves anywhere in the window.
void onMouseMoved (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked whenever the mouse moves anywhere in the window, receiving the raw SFML event.
void onMousePressed (std::function< void()> callback)
 Register a no-argument callback invoked when a mouse button is pressed anywhere in the window.
void onMousePressed (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when a mouse button is pressed, receiving the raw SFML event.
void onMouseReleased (std::function< void()> callback)
 Register a no-argument callback invoked when a mouse button is released anywhere in the window.
void onMouseReleased (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when a mouse button is released, receiving the raw SFML event.
void onScroll (std::function< void()> callback)
 Register a no-argument callback invoked when the mouse wheel is scrolled while the cursor is over this component.
void onScroll (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when the mouse wheel is scrolled while the cursor is over this component, receiving the SFML event.
void onTextEntered (std::function< void()> callback)
 Register a no-argument callback invoked when a unicode character is entered while this component has focus.
void onTextEntered (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when a unicode character is entered while this component has focus, receiving the raw SFML event.
void onUnhover (std::function< void()> callback)
 Register a no-argument callback invoked when the mouse leaves this component's bounds.
void onUnhover (std::function< void(const std::optional< sf::Event > &event)> callback)
 Register a callback invoked when the mouse leaves this component's bounds, receiving the raw SFML event.
void onUpdate (std::function< void()> callback)
 Register a no-argument callback invoked every frame.
void onUpdate (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked every frame, receiving the SFML event.
void onWindowFocusGained (std::function< void()> callback)
 Register a no-argument callback invoked when the application window gains OS focus.
void onWindowFocusGained (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when the application window gains OS focus, receiving the raw SFML event.
void onWindowFocusLost (std::function< void()> callback)
 Register a no-argument callback invoked when the application window loses OS focus.
void onWindowFocusLost (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when the application window loses OS focus, receiving the raw SFML event.
void onWindowResized (std::function< void()> callback)
 Register a no-argument callback invoked when the application window is resized.
void onWindowResized (std::function< void(const std::optional< sf::Event > &)> callback)
 Register a callback invoked when the application window is resized, receiving the raw SFML event.
virtual void process (const std::string &key, const std::optional< sf::Event > &event)
 Invoke all callbacks registered for key.
template<typename ENUM_TYPE>
void process (ENUM_TYPE eventName, const std::optional< sf::Event > &event)
 Invoke all callbacks registered for eventName.
template<typename ENUM_TYPE>
void publish (ENUM_TYPE event, FilterCallback filter=[](EventReceiver &){ return true;}, SystemCallback resolve=nullptr, SystemCallback reject=nullptr)
 Fire an enum-keyed event to all matching subscribers.
template<class T>
void setAbove (T &obj, float spacing=0)
 Position this object immediately above obj.
template<class T>
void setBelow (T &obj, float spacing=0)
 Position this object immediately below obj.
void setFlag (State state, bool status)
 Set a flag to an explicit value.
void setFramerate (float framerate)
 Set the assumed framerate for movement interpolation.
template<class T>
void setLeftOf (T &obj, float spacing=0)
 Position this object immediately to the left of obj.
void setPosition (const sf::Vector2f &position)
 Set the world-space origin of the grid.
template<class T>
void setRightOf (T &obj, float spacing=0)
 Position this object immediately to the right of obj.
void setRow (int row)
 Set the number of columns per row.
void setSpacing (float spacing)
 Set the spacing between cells.
template<typename ENUM_TYPE>
void subscribe (ENUM_TYPE event, Callback callback)
 Subscribe to an enum-keyed event with a no-argument callback.
template<typename ENUM_TYPE>
void subscribe (ENUM_TYPE event, EventCallback callback)
 Subscribe to an enum-keyed event with a full SFML event callback.
void toggleFlag (State state)
 Flip a flag between true and false.
template<typename EnumType>
void unsubscribe (EnumType event)
 Unsubscribe from a single event by enum value.
void unsubscribeAll ()
 Remove all event subscriptions for this component.

Static Public Member Functions

static void addComponent (Positionable &component)
 Register a T object with this manager.
static void clear ()
 Remove all registered objects.
static void clearPending ()
 Discard all pending operations without executing them.
static const std::vector< Positionable * > & getComponents ()
 Return a read-only view of all currently registered objects.
static bool isBusy ()
 Return true if the manager is currently iterating.
static void processPending ()
 Flush all pending operations immediately.
static bool removeComponent (Positionable &component)
 Unregister a T object by reference.

Static Protected Member Functions

static void beginBusy ()
 Signal that iteration has begun.
static void deferOrExecute (std::function< void()> operation)
 Execute operation now if safe, otherwise queue it.
static void endBusy ()
 Signal that iteration has ended; flush pending operations.

Static Protected Attributes

static int busyDepth
 Iteration nesting depth. Operations are deferred while this is > 0.
static std::vector< std::function< void()> > pendingOperations
 Queue of operations pending until the current iteration completes.

Detailed Description

A layout container that arranges Positionable objects in a grid.

Grid acts as both a CoreManager<Positionable> (it owns and manages a collection of positioned objects) and a Core (it has its own position and bounds, so it can be placed in the scene like any other framework object).

When components are added via addComponent, or when the grid's position, row count, or spacing changes, reposition() recalculates each component's world-space position so items flow left-to-right, top-to-bottom in equal-sized cells.

Grid is declared final — it is not intended to be subclassed.

Usage

ml::Grid grid({4, 3}); // 4 columns, 3 rows
grid.setPosition({50.f, 100.f});
grid.setSpacing(8.f);
for (auto& tile : tiles)
grid.addComponent(tile);
// Grid itself does not need to be added to the app —
// its managed components are positioned directly.
A layout container that arranges Positionable objects in a grid.
Definition Grid.h:49
void setPosition(const sf::Vector2f &position)
Set the world-space origin of the grid.

Layout model

Items are placed in row-major order. The cell size is determined by the largest item dimensions seen so far (tracked via max_width and max_height). spacing is added between every cell.

See also
CoreManager, Core, Positionable

Definition at line 48 of file Grid.h.

Member Typedef Documentation

◆ State

using ml::FlagManager< Flag >::State
inherited

The enum type this manager stores flags for.

Definition at line 62 of file FlagManager.h.

Constructor & Destructor Documentation

◆ Grid() [1/2]

ml::Grid::Grid ( )

Construct a single-row grid with default spacing.

◆ Grid() [2/2]

ml::Grid::Grid ( sf::Vector2u size)

Construct a grid with a specified column and row count.

Parameters
sizex is the number of columns, y is the number of rows.

Member Function Documentation

◆ addComponent() [1/2]

void ml::CoreManager< Positionable >::addComponent ( Positionable & component)
staticinherited

Register a T object with this manager.

After registration, the object will receive update() and draw() calls each frame (for managers that drive those methods).

Parameters
componentThe object to register. Must outlive its registration.

◆ addComponent() [2/2]

void ml::Grid::addComponent ( Core & component)

Add a Core object to the grid and reposition all items.

The item is registered with the underlying CoreManager and its position is set according to the current grid layout.

Note
Do not copy or move a component after it has been added — the grid stores a raw pointer to it.
Parameters
componentThe component to add.

◆ beginBusy()

void ml::DeferredOperationsManager< CoreManager< Positionable > >::beginBusy ( )
staticprotectedinherited

Signal that iteration has begun.

Increments the busy-depth counter. Multiple nested calls are safe — operations remain deferred until the outermost endBusy() is reached.

◆ center()

template<class T>
void ml::Positionable::center ( T & obj)
inherited

Center this object within obj (both axes).

Template Parameters
TAny type with getGlobalBounds().
Parameters
objContainer to center within.

◆ centerHorizonally()

template<class T>
void ml::Positionable::centerHorizonally ( T & obj)
inherited

Center this object horizontally within obj.

Template Parameters
TAny type with getGlobalBounds().
Parameters
objContainer to center within.

◆ centerText()

void ml::Positionable::centerText ( sf::Text & obj)
inherited

Center an sf::Text object within this object's bounds.

Convenience overload for the common pattern of centering a text label inside a button or panel.

Parameters
objThe sf::Text to reposition.

◆ centerVertically()

template<class T>
void ml::Positionable::centerVertically ( T & obj)
inherited

Center this object vertically within obj.

Template Parameters
TAny type with getGlobalBounds().
Parameters
objContainer to center within.

◆ checkFlag()

bool ml::FlagManager< Flag >::checkFlag ( State state) const
inherited

Return the current value of a flag.

Returns false for any flag that has never been explicitly set.

Parameters
stateThe flag to query.
Returns
true if the flag is enabled; false otherwise.

◆ clear()

void ml::CoreManager< Positionable >::clear ( )
staticinherited

Remove all registered objects.

If the collection is currently being iterated, the clear is deferred. After this call (or after the deferred clear executes), getComponents() returns an empty vector.

◆ clearPending()

void ml::DeferredOperationsManager< CoreManager< Positionable > >::clearPending ( )
staticinherited

Discard all pending operations without executing them.

Use during application shutdown or full reset when executing the queued operations would be unsafe (e.g., the objects they reference have already been destroyed).

◆ deferOrExecute()

void ml::DeferredOperationsManager< CoreManager< Positionable > >::deferOrExecute ( std::function< void()> operation)
staticprotectedinherited

Execute operation now if safe, otherwise queue it.

If busyDepth > 0 the operation is appended to pendingOperations and will run when the current iteration completes. If the manager is idle the operation executes immediately.

Parameters
operationThe callable to execute or defer.

◆ disableFlag()

void ml::FlagManager< Flag >::disableFlag ( State state)
inherited

Set a flag to false.

Parameters
stateThe flag to disable.

◆ enableFlag()

void ml::FlagManager< Flag >::enableFlag ( State state)
inherited

Set a flag to true.

Parameters
stateThe flag to enable.

◆ endBusy()

void ml::DeferredOperationsManager< CoreManager< Positionable > >::endBusy ( )
staticprotectedinherited

Signal that iteration has ended; flush pending operations.

Decrements the busy-depth counter. When the counter reaches zero, all operations in pendingOperations are executed in FIFO order and the queue is cleared.

◆ getComponents()

const std::vector< Positionable * > & ml::CoreManager< Positionable >::getComponents ( )
staticnodiscardinherited

Return a read-only view of all currently registered objects.

The returned reference is valid until the next structural modification (add or remove). Do not store the reference across frames.

Returns
Const reference to the internal component pointer vector.

◆ getGlobalBounds()

sf::FloatRect ml::Grid::getGlobalBounds ( ) const
nodiscardvirtual

Return the axis-aligned bounding box of the entire grid.

Encompasses all managed components from the top-left origin to the bottom-right of the last cell (including spacing).

Returns
Bounding rectangle in world coordinates.

Implements ml::Positionable.

◆ getPosition()

sf::Vector2f ml::Grid::getPosition ( ) const
nodiscardvirtual

Return the current world-space origin of the grid.

Returns
Top-left position in world coordinates.

Implements ml::Positionable.

◆ getRenderStates()

virtual sf::RenderStates ml::Core::getRenderStates ( ) const
inlinevirtualinherited

Returns the SFML render states to use when drawing this object.

The default implementation returns a default-constructed sf::RenderStates (no transform, no texture, no blend mode override). Override to apply a custom shader, blend mode, or transform.

Returns
sf::RenderStates to pass to the SFML draw call.

Definition at line 80 of file Core.h.

◆ getRow()

int ml::Grid::getRow ( ) const
nodiscard

Return the current number of columns.

Returns
Column count.

◆ getSpacing()

float ml::Grid::getSpacing ( ) const
nodiscard

Return the current spacing between cells in pixels.

Returns
Spacing in pixels.

◆ isBusy()

bool ml::DeferredOperationsManager< CoreManager< Positionable > >::isBusy ( )
staticinherited

Return true if the manager is currently iterating.

Can be used by external code that needs to know whether a destructive operation will be deferred.

Returns
true when busyDepth > 0.

◆ isScrolling()

bool ml::Positionable::isScrolling ( )
inherited

Return true while a moveTo or moveDistance animation is in progress.

Returns
true if the waypoint queue is non-empty.

◆ moveDistance()

void ml::Positionable::moveDistance ( sf::Vector2f distance,
float seconds = 1.f )
inherited

Animate by a relative offset from the current position.

Equivalent to moveTo(getPosition() + distance, seconds).

Parameters
distanceOffset in world coordinates to move by.
secondsDuration of the animation. Defaults to 1.0 s.

◆ moveTo() [1/2]

void ml::Positionable::moveTo ( sf::FloatRect position,
float seconds = 1.f )
inherited

Animate to a position defined by a FloatRect origin.

Convenience overload that uses the top-left of position as the target. Useful when positioning relative to layout rects.

Parameters
positionRect whose origin is the animation target.
secondsDuration of the animation. Defaults to 1.0 s.

◆ moveTo() [2/2]

void ml::Positionable::moveTo ( sf::Vector2f position,
float seconds = 1.f )
inherited

Animate to an absolute world-space position.

Populates an internal waypoint queue and advances through it on successive onUpdate ticks. The object's position at the start of the call is the implicit start point.

Parameters
positionTarget position in world coordinates.
secondsDuration of the animation. Defaults to 1.0 s.

◆ onBlur() [1/2]

void ml::Focusable::onBlur ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when this component loses keyboard focus.

Parameters
callbackFunction invoked with no arguments when focus is lost.

◆ onBlur() [2/2]

void ml::Focusable::onBlur ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when this component loses keyboard focus, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event when focus is lost.

◆ onClick() [1/2]

void ml::Clickable::onClick ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when this component is clicked.

Replaces any previously registered onClick callback. The callback fires after the mouse button is released over this component.

Parameters
callbackFunction invoked with no arguments on click.

◆ onClick() [2/2]

void ml::Clickable::onClick ( std::function< void(const std::optional< sf::Event > &event)> callback)
inherited

Register a callback invoked when this component is clicked, receiving the raw SFML event.

Replaces any previously registered onClick callback.

Parameters
callbackFunction invoked with the SFML event on click.

◆ onFocus() [1/2]

void ml::Focusable::onFocus ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when this component gains keyboard focus.

Parameters
callbackFunction invoked with no arguments when focus is gained.

◆ onFocus() [2/2]

void ml::Focusable::onFocus ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when this component gains keyboard focus, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event when focus is gained.

◆ onHover() [1/2]

void ml::Hoverable::onHover ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when the mouse enters this component's bounds.

Parameters
callbackFunction invoked with no arguments on hover enter.

◆ onHover() [2/2]

void ml::Hoverable::onHover ( std::function< void(const std::optional< sf::Event > &event)> callback)
inherited

Register a callback invoked when the mouse enters this component's bounds, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on hover enter.

◆ onKeypress() [1/2]

void ml::Keyable::onKeypress ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when a key is pressed while this component has focus.

Parameters
callbackFunction invoked with no arguments on key press.

◆ onKeypress() [2/2]

void ml::Keyable::onKeypress ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when a key is pressed while this component has focus, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on key press.

◆ onKeyRelease() [1/2]

void ml::Keyable::onKeyRelease ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when a key is released while this component has focus.

Parameters
callbackFunction invoked with no arguments on key release.

◆ onKeyRelease() [2/2]

void ml::Keyable::onKeyRelease ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when a key is released while this component has focus, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on key release.

◆ onMouseMoved() [1/2]

void ml::Scrollable::onMouseMoved ( std::function< void()> callback)
inherited

Register a no-argument callback invoked whenever the mouse moves anywhere in the window.

Unlike onHover, this fires for every component regardless of whether the cursor is over it.

Parameters
callbackFunction invoked with no arguments on mouse move.

◆ onMouseMoved() [2/2]

void ml::Scrollable::onMouseMoved ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked whenever the mouse moves anywhere in the window, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on mouse move.

◆ onMousePressed() [1/2]

void ml::Scrollable::onMousePressed ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when a mouse button is pressed anywhere in the window.

This fires before click logic is evaluated. Prefer onClick for standard click handling.

Parameters
callbackFunction invoked with no arguments on mouse press.

◆ onMousePressed() [2/2]

void ml::Scrollable::onMousePressed ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when a mouse button is pressed, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on mouse press.

◆ onMouseReleased() [1/2]

void ml::Scrollable::onMouseReleased ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when a mouse button is released anywhere in the window.

This fires before click logic is evaluated. Prefer onClick for standard click handling.

Parameters
callbackFunction invoked with no arguments on mouse release.

◆ onMouseReleased() [2/2]

void ml::Scrollable::onMouseReleased ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when a mouse button is released, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on mouse release.

◆ onScroll() [1/2]

void ml::Scrollable::onScroll ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when the mouse wheel is scrolled while the cursor is over this component.

Parameters
callbackFunction invoked with no arguments on scroll.

◆ onScroll() [2/2]

void ml::Scrollable::onScroll ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when the mouse wheel is scrolled while the cursor is over this component, receiving the SFML event.

Parameters
callbackFunction invoked with the SFML event on scroll.

◆ onTextEntered() [1/2]

void ml::Keyable::onTextEntered ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when a unicode character is entered while this component has focus.

Prefer onTextEntered over onKeypress for text input — it handles modifier keys, input method editors (IME), and non-ASCII characters correctly.

Parameters
callbackFunction invoked with no arguments when text is entered.

◆ onTextEntered() [2/2]

void ml::Keyable::onTextEntered ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when a unicode character is entered while this component has focus, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event when text is entered.

◆ onUnhover() [1/2]

void ml::Hoverable::onUnhover ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when the mouse leaves this component's bounds.

Parameters
callbackFunction invoked with no arguments on hover leave.

◆ onUnhover() [2/2]

void ml::Hoverable::onUnhover ( std::function< void(const std::optional< sf::Event > &event)> callback)
inherited

Register a callback invoked when the mouse leaves this component's bounds, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on hover leave.

◆ onUpdate() [1/2]

void ml::Updatable::onUpdate ( std::function< void()> callback)
inherited

Register a no-argument callback invoked every frame.

The callback fires once per frame before the draw pass. All active components receive this regardless of hover or focus state.

Parameters
callbackFunction invoked with no arguments each frame.

◆ onUpdate() [2/2]

void ml::Updatable::onUpdate ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked every frame, receiving the SFML event.

For frame events the std::optional<sf::Event> is always std::nullopt — use the no-argument overload unless you specifically need the optional parameter in your callback signature.

Parameters
callbackFunction invoked with the SFML event (always nullopt) each frame.

◆ onWindowFocusGained() [1/2]

void ml::Updatable::onWindowFocusGained ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when the application window gains OS focus.

Parameters
callbackFunction invoked with no arguments when focus is gained.

◆ onWindowFocusGained() [2/2]

void ml::Updatable::onWindowFocusGained ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when the application window gains OS focus, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event when focus is gained.

◆ onWindowFocusLost() [1/2]

void ml::Updatable::onWindowFocusLost ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when the application window loses OS focus.

Parameters
callbackFunction invoked with no arguments when focus is lost.

◆ onWindowFocusLost() [2/2]

void ml::Updatable::onWindowFocusLost ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when the application window loses OS focus, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event when focus is lost.

◆ onWindowResized() [1/2]

void ml::Updatable::onWindowResized ( std::function< void()> callback)
inherited

Register a no-argument callback invoked when the application window is resized.

Parameters
callbackFunction invoked with no arguments on window resize.

◆ onWindowResized() [2/2]

void ml::Updatable::onWindowResized ( std::function< void(const std::optional< sf::Event > &)> callback)
inherited

Register a callback invoked when the application window is resized, receiving the raw SFML event.

Parameters
callbackFunction invoked with the SFML event on window resize.

◆ process() [1/2]

virtual void ml::EventReceiver::process ( const std::string & key,
const std::optional< sf::Event > & event )
virtualinherited

Invoke all callbacks registered for key.

Called by framework dispatchers. key is the string produced by EnumKey::get(eventEnum).

Parameters
keyString key identifying the event.
eventSFML event forwarded to each callback.

◆ process() [2/2]

template<typename ENUM_TYPE>
void ml::EventReceiver::process ( ENUM_TYPE eventName,
const std::optional< sf::Event > & event )
inherited

Invoke all callbacks registered for eventName.

Template overload that accepts any enum value directly, converting to a string key via EnumKey::get() internally.

Template Parameters
ENUM_TYPEAny enum type.
Parameters
eventNameThe enum value identifying the event.
eventSFML event forwarded to each callback.

◆ processPending()

void ml::DeferredOperationsManager< CoreManager< Positionable > >::processPending ( )
staticinherited

Flush all pending operations immediately.

Normally called automatically by endBusy(). Provided as a public escape hatch for unusual teardown sequences.

Warning
Calling this while isBusy() is true can cause iterator invalidation in the currently running loop. Only call manually when you are certain it is safe.

◆ publish()

template<typename ENUM_TYPE>
void ml::Subscribable::publish ( ENUM_TYPE event,
FilterCallback filter = [](EventReceiver &){ return true;},
SystemCallback resolve = nullptr,
SystemCallback reject = nullptr )
inherited

Fire an enum-keyed event to all matching subscribers.

Iterates all subscribers registered for event and invokes their callbacks for each subscriber that passes the optional filter. Optional resolve and reject system callbacks are called after each component passes or fails the filter respectively.

Template Parameters
ENUM_TYPEAny enum type.
Parameters
eventThe enum value identifying the event to fire.
filterOptional predicate; only subscribers for which this returns true receive the event. Defaults to accepting all subscribers.
resolveOptional callback invoked for each subscriber that passes the filter.
rejectOptional callback invoked for each subscriber that fails the filter.

◆ removeComponent()

bool ml::CoreManager< Positionable >::removeComponent ( Positionable & component)
staticinherited

Unregister a T object by reference.

Safe to call from inside an event or update callback. If the collection is currently being iterated, the removal is deferred until iteration completes.

Parameters
componentThe object to remove.
Returns
true if the object was found and removed (or queued for removal); false if it was not registered.

◆ setAbove()

template<class T>
void ml::Positionable::setAbove ( T & obj,
float spacing = 0 )
inherited

Position this object immediately above obj.

Template Parameters
TAny type with getGlobalBounds().
Parameters
objReference object.
spacingGap in pixels between the two objects. Defaults to 0.

◆ setBelow()

template<class T>
void ml::Positionable::setBelow ( T & obj,
float spacing = 0 )
inherited

Position this object immediately below obj.

Template Parameters
TAny type with getGlobalBounds().
Parameters
objReference object.
spacingGap in pixels between the two objects. Defaults to 0.

◆ setFlag()

void ml::FlagManager< Flag >::setFlag ( State state,
bool status )
inherited

Set a flag to an explicit value.

Parameters
stateThe flag to modify.
statustrue to enable, false to disable.

◆ setFramerate()

void ml::Positionable::setFramerate ( float framerate)
inherited

Set the assumed framerate for movement interpolation.

moveTo generates a queue of intermediate positions based on this value. Defaults to 60 fps. Call this if your application runs at a different target rate to keep animation timing accurate.

Parameters
framerateTarget framerate in frames per second.

◆ setLeftOf()

template<class T>
void ml::Positionable::setLeftOf ( T & obj,
float spacing = 0 )
inherited

Position this object immediately to the left of obj.

Template Parameters
TAny type with getGlobalBounds().
Parameters
objReference object.
spacingGap in pixels between the two objects. Defaults to 0.

◆ setPosition()

void ml::Grid::setPosition ( const sf::Vector2f & position)
virtual

Set the world-space origin of the grid.

Triggers reposition() so all managed components shift relative to the new origin.

Parameters
positionNew top-left position in world coordinates.

Implements ml::Positionable.

◆ setRightOf()

template<class T>
void ml::Positionable::setRightOf ( T & obj,
float spacing = 0 )
inherited

Position this object immediately to the right of obj.

Template Parameters
TAny type with getGlobalBounds().
Parameters
objReference object.
spacingGap in pixels between the two objects. Defaults to 0.

◆ setRow()

void ml::Grid::setRow ( int row)

Set the number of columns per row.

Triggers reposition() to reflow all managed components.

Parameters
rowNumber of columns. Items beyond this count wrap to the next row.

◆ setSpacing()

void ml::Grid::setSpacing ( float spacing)

Set the spacing between cells.

Triggers reposition() to update all component positions.

Parameters
spacingGap in pixels between adjacent cells.

◆ subscribe() [1/2]

template<typename ENUM_TYPE>
void ml::Subscribable::subscribe ( ENUM_TYPE event,
Callback callback )
inherited

Subscribe to an enum-keyed event with a no-argument callback.

Convenience overload for callbacks that do not need access to the raw SFML event.

Template Parameters
ENUM_TYPEAny enum type.
Parameters
eventThe enum value identifying the event to subscribe to.
callbackFunction invoked with no arguments when the event fires.

◆ subscribe() [2/2]

template<typename ENUM_TYPE>
void ml::Subscribable::subscribe ( ENUM_TYPE event,
EventCallback callback )
inherited

Subscribe to an enum-keyed event with a full SFML event callback.

The callback is invoked each time the event fires and the framework's filter (defined by the associated EventDispatcher) passes this component. The std::optional<sf::Event> parameter carries the raw SFML event when one is available, or std::nullopt for frame events.

Template Parameters
ENUM_TYPEAny enum type — ml::Event for built-in events, or a manifest event enum for custom events.
Parameters
eventThe enum value identifying the event to subscribe to.
callbackFunction invoked with the SFML event when the event fires.

◆ toggleFlag()

void ml::FlagManager< Flag >::toggleFlag ( State state)
inherited

Flip a flag between true and false.

Parameters
stateThe flag to toggle.

◆ unsubscribe()

template<typename EnumType>
void ml::Unsubscribable::unsubscribe ( EnumType event)
inlineinherited

Unsubscribe from a single event by enum value.

Works with any enum type — ml::Event for built-in events, or a manifest Event enum for custom events.

If called during a _EventsManager::fire() iteration the removal is deferred until the iteration completes.

Template Parameters
EnumTypeAny enum type. Enforced at compile time.
Parameters
eventThe enum value identifying the event to remove.

Definition at line 61 of file Unsubscribable.h.

◆ unsubscribeAll()

void ml::Unsubscribable::unsubscribeAll ( )
inherited

Remove all event subscriptions for this component.

Removes every subscription registered across all event names. Called automatically by Core's destructor.

If called during a _EventsManager::fire() iteration the removal is deferred until the iteration completes.

Member Data Documentation

◆ busyDepth

int ml::DeferredOperationsManager< CoreManager< Positionable > >::busyDepth
inlinestaticprotectedinherited

Iteration nesting depth. Operations are deferred while this is > 0.

Definition at line 69 of file DeferredOperationsManager.h.

◆ pendingOperations

std::vector<std::function<void()> > ml::DeferredOperationsManager< CoreManager< Positionable > >::pendingOperations
inlinestaticprotectedinherited

Queue of operations pending until the current iteration completes.

Definition at line 72 of file DeferredOperationsManager.h.


The documentation for this class was generated from the following file: